#ifndef TEXTURE_H
#define TEXTURE_H
#include "global_object.h"
#include "DeviceObject.cu"
using namespace std;
class Texture : public DeviceObject
{
public:
	inline __host__ __device__  Texture(void){
		this->size = sizeof(Texture);
	}
	inline __host__ __device__  ~Texture(void);
};

#endif
